Developer: Imagineering
Publisher: THQ
Release Date: December 1992
After so many strange detours, it’s odd to play something from THQ that’s just a regular game. Swamp Thing isn’t bizarrely terrible. It doesn’t try new things and fail. It’s just a typical side-scroller. This is probably the type of game that you’re thinking of when you’re thinking of licensed NES titles. It plays decently, it’s competently made, and it’s completely forgettable. It’s such a typical game that I feel the need to pad out this introduction. I would go into the history of Swamp Thing, but I don’t even know that much about Swamp Thing. I feel like that is a common situation. Most people have heard of Swamp Thing, but few know that much about him. I know that there was a Swamp Thing tv show airing on USA at the time. I also know that there was a long running Swamp Thing comic at the time which ran for 171 issues and had garnered some acclaim in the mid 80s when Alan Moore was the writer. He was long gone by 1992, but Swamp Thing was still a fairly popular character, so adapting him for an NES game made sense. I could do a whole series on comic book games for NES, because outside of Batman they were pretty dire. Some of the worst games I’ve ever played are NES super hero games. Luckily Swamp Thing doesn’t sink quite so low, but it probably won’t surprise anyone to find out that it’s not a hidden gem either. Still, I think it is slightly better than what most critics say. Maybe that’s just because I’ve been playing so many terrible THQ games. Hopefully I can be objective in my review.
They certainly weren’t counting on people knowing much about Swamp Thing, because the game starts with one of the longest intros I can think of in an NES action game. It really gives you the whole backstory in nice looking but lightly animated scenes. The game itself is pretty standard side-scrolling action. You might even say bog standard. Get it, because it’s Swamp Thing? The first level is a sprawling swamp with the typical NES trappings. Platforms pile up into the sky, so there is some exploring to be done. The ultimate goal is to get to the part of the level where it stops scrolling and walk into the offscreen void, but all the platform jumping is nice for variety. There are projectiles and other powerups to collect, but there’s not that much to find out there. I like how most of the cabins have an endless supply of knives flying out of the door. It reminds me that Swamp Thing is one of those characters who is a hero but seen by normal people as a villain. Of course, these same knives tend to hit me and kill me, but I can still enjoy annoying things.
If you’re wondering why I’m spending so much time describing the first level than let me tell you about the game’s biggest flaw. Swamp Thing is way too hard. There are few lives and no continues, and almost anything that moves is deadly. This might not even be so bad if the levels were shorter, but the first level is so long that traversing it over and over really drains the fun out of the game. The second level makes things even harder by adding bouncy skulls, deadly pits, little demons that are too short to hit, deadly bubbles, and lava pits. Level two is as far as I have been able to get. I’m sorry if this makes me a bad reviewer, but I’m only human. It’s a bit of a shame because the rest of the game at least looks interesting. I like the macabre setting of level three’s graveyard. It definitely doesn’t look like it ever gets any easier though, and of course with a game over I’d have to start all over again. It seems like by 1992 almost every game had at least a continue or two. It’s really a flaw in my book. You don’t have to dumb yourself down too much Swamp Thing, I just want to experience your game.
So, this review is a bit of a short one. And by short I of course mean just about the same length as all my other reviews. Maybe I just mean short in content. There’s just not that much to say about Swamp Thing. It’s a typical 8-bit side scroller that looks fairly nice but is way too difficult. The gameplay isn’t dynamic enough to support the difficulty, so I can’t say I recommend this one. I’ll probably keep trying to play through it, but I’m a masochist who wants to finish every game I encounter. Having said that, however, it’s still one of the better THQ games on NES. I thought it might rise all the way up to the purple section, but instead it’s in the upper part of the bad section at 132. It’s one of the better bad games I have played which has to be good for something I suppose. Thankfully I only have one THQ game to go and then I might take a break from NES reviews for a while. Maybe there’s a good PlayStation RPG out there I can play. That would certainly be a nice change of pace.
NES Quality Percentage 21/45 or 46.66%
I will take that off my list of games to play 😆
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