Tuesday, August 31, 2021

Game Boy #2: Super Mario Land

 Developer: Nintendo

Publisher: Nintendo

Release Date: 7-31-89


I suppose if I made any sense I would've started my Game Boy reviews with Super Mario Land. It is a famous launch title for the system after all. Of course the whole point of the blog is to follow my whims, so I started with the obscure Knight Quest instead. The launch of the Game Boy was subdued by todays standards, but not bad for the 80s when it was common to launch with only a couple of games. Tetris was bundled with the system so everybody had that one, but Super Mario Land was the game that most people bought next. It's like how everyone bought Twilight Princess when Wii came out even though it was bundled with Wii Sports. Because of its place in Game Boy history everybody has fond memories of it. I don't quite have the nostalgia because I got a Game Boy a few years later and never played Super Mario Land during the system's life cycle. Maybe because of this I've never been overly impressed by it. It's not a bad game, but when judging it against every other game in existence it just doesn't rate that well.
Moai!


The developers really took the concept of "Super Mario Brothers except tiny" and ran with it. Almost everything about this game is smaller. It is half the length of SMB and the graphics have been shrunk down even beyond what you would expect. I am sure there is a good reason, but those tiny mushrooms and blocks have always annoyed me. Was it really necessary to shrink everything down that much? Mario is a good size on the screen, and playing it on the blurry old Game Boy screen meant bigger was better. It makes items and coins easy to miss, and it has bugged me for twenty years. 




Luckily it does have the classic gameplay, and nothing's more fun than old school Mario. I'm not going to describe it too much, but if you like platform jumping you're probably going to like this game. I especially like the shooter levels and wish there were a few more of them. Of course I wish there was a few more of everything in this game, but it was designed for early 90s car trips so I suppose brevity is to be expected. I also like that they managed to give each world its own identity using background imagery. I enjoy the pyramids and Moai in the background. Any game with Moai in it automatically gets a couple extra points. Who doesn't like Easter Island? 




So what we have here is a tiny game with good gameplay but a few flaws that keep it from the being a true classic. It is too small and too short to rank overly high on the list, and it's not nearly as good as the other Mario Land games. Still it is going in the green section, and it just eases into the top 40 at #37. I am putting it just below another beloved game that disappointed me, Breath of Fire. I liked it more than I expected, but it's still not one of the better Mario games. I have a feeling it won't stay in the top 40 for long.

Game Boy Quality Percentage 2/2 100%












(images are from mobygames.com)

Saturday, August 7, 2021

Game Boy #1: Knight Quest

 Developed by: Lenar Co

Published by: Taito

Release date: July 1992




Pre-Pokemon RPGs on handhelds will always be fascinating to me. RPGs are usually large, time consuming quests which is just the opposite of what they were going for with handhelds in the early days. Games were typically short platformers or powered-down ports of main console games. Games like Knight Quest were limit pushing just by existing. They showed that there was no type of game that that was going to be unavailable to handheld players. Developers just needed to make them. Of course this is 1992 we are talking about so there are going to be limitations. Twenty hours is about the max for Game Boy RPGs before Pokemon, and Knight Quest divides that by almost five. It only runs six or seven hours so it's no epic. Still, shorter RPGs can be charming. So is this is charming mini adventure or lackluster title as generic as its name? 



Knight Quest is an overhead turn-based RPG that takes place in a small but cramped world. You play as a youth named Will trying to become a great knight. In that way it is a very logical title. The monsters roam around freely like in Zelda 2, but they morph into regular battles when you encounter them. The strangest part of the game is in the combat. You have four attacks to chose from, each one named after a bird, and each enemy is weak to one of them. It really is necessary to know the weaknesses, but it can be a little hard to keep up with. I suggest writing them down, or this being 2021 cheating and looking it up online. Being an early RPG it comes with the typical strengths and weaknesses. It can get confusing in spots. There are a couple of obtuse puzzles to solve, and sometimes certain events won't trigger until the right people are talked too. It can be irritating going between towns just to find the right people to trigger a quest. Still, like in every good RPG getting lost is a good thing. It's not a super grindy game, but it is one that requires some extra combats. It only goes up to level thirty and the stat gains are good enough that it doesn't take that long to get Will the knight strong enough to face what's next. 

This all sounds fun, and it is, but it does get somewhat repetitive. The problem is that when you have gleaned the weaknesses of the enemies combat becomes boring. There are some magic items, but they are a waste when saving up for stronger gear, so the combat is all attacking. It's probably more fun if you don't write anything down and just try to remember because then there is the tension of trying to remember everything. So you have to either take a ridiculous approach to it or be resigned to the fact that combat is never going to be anything special. Even the boss fights are just more find the weakness and attack over and over again. They are not much harder than regular enemies if you know what you are doing. Just have enough money to buy some hearts and nothing bad will happen. Luckily it's a short enough game that it never gets tedious, the and there are enough interesting locations and encounters to keep the game interesting. It's still fun, but I wish it had more tactics. They should've thrown in a magic user and made it a party based game. 



This is one of those games that has gotten very expensive in the last few years. It's never been exactly cheap, but now it is regularly over 100 dollars and is in the top 10 most expensive Game Boy games. Such is the hazard of being an RPG fan. They always tend to be among the most expensive games. Both because they don't tend to sell as much and their fan base is a strange and dedicated lot. I should know being one myself. I do not, however, have a copy of this one. If I ever find an inexplicably cheap copy of it though I will buy it. I'm no too proud to buy games. Still if you do decide to shell out 120 dollars just remember that it is fun but only about six hours long. 

I got to do my favorite thing with this game. I got to rank it against Metro Cross. As usual Metro Cross came out on top, but it was close. I enjoyed Knight Quest, and I would certainly play it again even though I already beat it. I love old grindy RPGs more than most any other kind of game. I love a game where you start out as a weakling and slowly turn into a bruiser. I would've loved this game back in 1992 although looking at it now I can see its flaws. Still a good game is a good game and I am happy that I started out my Game Boy reviews on the right foot. 

Also, sorry about the weird formatting on my list. I am posting the whole thing because something weird is happening with my word processor and I'm afraid I'm going to lose it. Enjoy the long, weird looking list.

(Images from mobygames.com and estarland.com)

  1. 1.     Zelda II: The Adventure of Link
  2. 2.     Super Mario Odyssey
  3. 3.     The Legend of Zelda
  4. 4.     Galaga
  5. 5.     Donkey Kong
  6. 6.     Super Mario Bros. 2
  7. 7.     Exodus: Ultima III
  8. 8.     Pac-Mania
  9. 9.     Wrecking Crew
  10. 10.  Pac-Man
  11. 11.  Super Pac-Man
  12. 12.  Viva Pinata
  13. 13.  Dragon View
  14. 14.  Excitebike
  15. 15.  Drakkhen
  16. 16.  Todd’s Adventures in Slime World
  17. 17.  Arc the Lad
  18. 18.  Clu Clu Land
  19. 19.  Tails’ Adventures
  20. 20.  Balloon Fight
  21. 21.  Scrapyard Dog
  22. 22.  Artifact Adventure Gaiden DX
  23. 23.  Mickey’s Racing Adventure
  24. 24.  Alex Kidd: The Lost Stars
  25. 25.  Pinball (Intellivision)
  26. 26.  Metro-Cross
  27. 27.  Knight Quest
  28. 28.  After Burner
  29. 29.  Double Dragon
  30. 30.  Alex Kidd in Miracle World
  31. 31.  Panic Restaurant
  32. 32.  Felix the Cat
  33. 33.  Adventure
  34. 34.  Video Pinball
  35. 35.  Donkey Kong 3
  36. 36.  Breath of Fire
  37. 37.  Ice Climber
  38. 38.  Gaplus
  39. 39.  Dragon Spirit (arcade)
  40. 40.  Pinball (NES)
  41. 41.  Ninja Golf
  42. 42.  Splatterhouse 2
  43. 43.  Fast Eddie
  44. 44.  Super Soccer
  45. 45.  Gopher
  46. 46.  Dracula: Crazy Vampire
  47. 47.  Walt Disney World Quest: Magical Racing Tour
  48. 48.  Entombed
  49. 49.  Red Sea Crossing
  50. 50.  Baraduke
  51. 51.  Demon’s Crest
  52. 52.  Brave Battle Saga
  53. 53.  Evoland
  54. 54.  Tennis
  55. 55.  Renegade
  56. 56.  Beethoven
  57. 57.  Hogan’s Alley
  58. 58.  Gamma-Attack
  59. 59.  The Legend of “Valkyrie”
  60. 60.  Galaxian
  61. 61.  Action Fighter
  62. 62.  Dragon Crystal
  63. 63.  Alex Kidd in the Enchanted Castle
  64. 64.  Cosmic Commuter
  65. 65.  Hot Pixel
  66. 66.  PocketBike Racer
  67. 67.  Wild Gunman
  68. 68.  Defunct
  69. 69.  Gyruss (2600)
  70. 70.  Looney Tunes Racing
  71. 71.  Squidlit
  72. 72.  Gordo 106
  73. 73.  Baseball
  74. 74.  Space Jockey
  75. 75.  Home Alone
  76. 76.  Birthday Mania
  77. 77.  Bad Street Brawler
  78. 78.  Burly Men at Sea
  79. 79.  Wayne’s World
  80. 80.  WeakWood Throne
  81. 81.  X-Men (HyperScan)
  82. 82.  My Name is Mayo
  83. 83.  Marvel Heroes
  84. 84.  The Adventures of Rocky and Bullwinkle and Friends
  85. 85.  Ben 10

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Thursday, August 5, 2021

Sega Genesis #2: Alex Kidd in the Enchanted Castle

 Developer: Sega

Publisher: Samsung Electronics

Release Date: 1989




Alex Kidd in the Enchanted Castle is the Genesis debut of a franchise that most people have never heard of. As a launch title for the Sega Genesis it could've been Alex Kidd's Mario moment. Instead the moment fizzled out and Alex Kidd was mostly forgotten. Of course there is more than one reason for this. One was that he just wasn't that interesting of a character. He had a boring design and a boring name. Another was that the Master System never did well enough to establish him as a familiar face. He had four games on the system, including one after Enchanted Castle, but most people hadn't played any of them. The main reason, though, was that the game just wasn't all that good. If he had been more popular than he might've weathered the storm, but for poor Alex there was just no way to survive this fiasco.


(You'd think a game where you can punch cars to death would be more fun)

All the problems from the previous games are in full display in this one. It's like they wanted to remake Alex Kidd in Miracle World but decided to only keep the bad parts. While the controls in Miracle World were somewhat loose Enchanted Castle is downright floaty. Every jump is a crap shoot, and the weird level design doesn't help matters. The game features almost constant jumping. So instead of hiding the game's shortcomings they decided to emphasize it. Be ready to miss a whole bunch of jumps. Much of the most dangerous jumping is reserved for collecting treasure chests. They are fun to collect, but the items you can get with the coins are almost useless. I used and item once the whole game and that was for the weird final boss. It feels like the treasures were put there mostly to put your character in more danger. 


(bad underwater level alert!)

Of course if you know about Alex Kidd than you know what the biggest problem with the game is. For every boss and every attempted item collected you have to play rock, paper, scissors. It came up a few times in Miracle World, but in Enchanted castle it is everywhere. You might play a half dozen times in one level. Luckily the item collections don't kill you if you lose, but with the bosses one wrong move means instant death. There's nothing worse than when success is based purely on luck, and this is one of the prime examples. Imagine fighting your way to the end only to pick wrong and then having to start all over again. It's not a pleasant experience by any means. I was frustrated and I was playing with save states. My favorite part was letting my son pick which one to throw. At least he enjoyed watching me play it.

So this is a bit of a rough one. I liked the final level, the titular Enchanted Castle, but the rest of the game fell flat. I probably liked that last level because it was a fun maze and there weren't so many death falls. I wish the whole game was as well designed, but they hid all the quality in a place that most people would never see. If you played this game back in the day you probably died in the lousy first level and never got much further. Needless to say this game didn't make much of an impact, and age hasn't improved things. Alex Kidd has made a bit of a comeback in recent years, but this isn't the game from the series to rediscover.  


I really thought this was going to end up in the red section, but it's not quite that bad. I got a little enjoyment out of it especially near the end. It's ending up near the bottom of the purple section at #62. You got lucky Alex. Your game is better than boring Atari 2600 games. That's not much of a victory, but this isn't really that much of a game. 

Genesis Quality Percentage 1/2 or 50%



(Images are from mobygames.com)