Wednesday, November 25, 2020

NES #15: Panic Restaurant

Developer: EIM

Publisher: Taito

Release Date: October 1992

(Yep, that's panic alright)

 

The actual game behind Panic Restaurant will always be overshadowed by its extreme value. Its price has skyrocketed in the last fifteen years to an astronomical level. It’s one of those odd NES games that was worth ten dollars in the mid-aughts and now is worth hundreds. It was never listed as particularity rare back in the day, but now it always shows up on lists of the rarest games. The other Taito games released around the same time have always been extremely scarce, so I don’t know if it’s a case of rarity by association or if the collectability of it slipped through the cracks for many years because it was surrounded by more glamorous collector’s items. I do know that it is now a ridiculously expensive game that I have never seen a copy of in person. I also know that is is a side-scroller developed by Kenji Eno who would later make the game D and help popularize the survival horror genre. And although Panic Restaurant is funny instead of scary I can see some of the foundations of survival horror in it. The game has plenty of deadly traps and cruel surprises.

(You'd have to be a real chicken to be scared of this game. Get it?)

 

Panic Restaurant is a textbook 90s NES platform game. It’s deceptively difficult, has great visuals, and isn’t very long. In it you play as a chef who has to win back his restaurant by fighting a whole lot of killer food. I enjoy how the levels are set up like a menu with appetizer through desert. I like the levels well enough, but there are some cheap hits and difficult jumps scattered throughout. There are some dangers that you won’t be able to see until it’s almost too late leading to some fast action. There are continues, but you lose all your extra hearts when you run out of lives so there is incentive to stay alive. It can become very difficult with the two initial hearts. Luckily there are zany utensil-related powerups all over the levels to help you out. The giant pogo-fork is probably the most interesting one, but I was never very good at using it. Still I got to type that sentence so it’s all good. It also feels like every extra life is a trap. They are either in a spot that is either close to something deadly or almost impossible to get to like that infamous pizza in Teenage Mutant Ninja Turtles. With all this difficulty in place I can forgive the game for being so short. There are only six levels, and if you are playing on an emulator with save states which is likely given its rarity it will only take about thirty minutes. It feels like the perfect rental game. It’s one that you could certainly finish over a weekend of practice. That might be one of the reasons why the ultra-rare Taito games have been suspected to be rental-only releases. It’s probably not true, but it’s a fun theory.

(In this game the ham steams you)

 

In a way this feels like a game whose presentation makes it seem better than it actually is. It was obviously trying to emulate the look of Super Mario Bros. 3 with its bright colors and bottom panel. The enemies are all food related making for some funny encounters. It has a good lead character with a fun weapon and plenty of power-ups for variety. Still it falls a little short of being a great game and is merely a good one. There are too many cheap hits and blind jumps, and in contrast to the hard levels the bosses were mostly too easy. They all had easy and predictable patterns. They sure were interesting though. It’s fun just seeing a giant, evil Jiffy-Pop even if the fight itself leaves something to be desired.

 

Of course I don’t base my rankings on a game’s rarity, so I don’t want to comment too much on the pros and cons of buying it. If you want to spend five hundred dollars on it I understand. I probably would too if I didn’t have kids to think about, so no judgement here. Just keep in mind that you are only getting a good platform game and not really a lost classic. Of course I could play games like this all day every day so it’s not really a critique, but It’s not going particularly high in the green zone either. I am slotting it in right between Ice Climber and Double Dragon. It’s another winner on the NES, but the real winner would be someone who bought it at some dusty old game store twenty years ago before prices started to skyrocket. They could probably make a profit of more than five hundred dollars.

 

NES quality percentage 9/15 or 60%

 

1. Zelda II: The Adventure of Link

2. Super Mario Odyssey

3. The Legend of Zelda

4. Galaga

5. Donkey Kong

6. Exodus: Ultima III

7. Pac-Mania

8. Wrecking Crew

9. Super Pac-Man

10. Pac-Man

11. Viva Pinata

12. Dragon View

13. Excitebike

14. Drakkhen

15. Arc the Lad

16. Clu Clu Land

17. Tails’ Adventures

18. Artifact Adventure Gaiden DX

19. Mickey’s Racing Adventure

20. Metro-Cross

21. Double Dragon

22. Panic Restaurant

23. Ice Climber

24. Gaplus

25. Dragon Spirit

26. Pinball (NES)

27. Ninja Golf

28. Super Soccer

29. Walt Disney World Quest: Magical Racing Tour (GBC)

30. Red Sea Crossing

31. Baraduke

32. Demon’s Crest

33. Evoland

34. Tennis

35. Renegade

36. Hogan’s Alley

37. Gamma-Attack

38. The Legend of “Valkyrie”

39. Galaxian

40. Dragon Crystal

41. Cosmic Commuter

42. Hot Pixel

43. PocketBike Racer

44. Wild Gunman

45. Defunct

46. Gyruss (2600)

47. Looney Tunes Racing

48. Squidlit

49. Baseball

50. Birthday Mania

51. Bad Street Brawler

52. Burly Men at Sea

53. WeakWood Throne

54. X-Men (HyperScan)

55. My Name is Mayo

56. Marvel Heroes

57. Ben 10

(screenshots are from mobygames.com)

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