Friday, June 14, 2024

PlayStation 2 #1: Katamari Damacy


Developer: Namco
Publisher: Namco
Release Date: 3-18-2004




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For as long as Japan had been a major player in the video game industry, there had been attempts to translate their unique sense of humor to American audiences. Many of these games are forgotten curios at best and insulting failures at worst. It's hard to play a game like Panic! and not feel some secondhand embarrassment for Japanese gamers. It's like if the Japanese only knew American humor from Friedberg and Seltzer parody films. You never want to be represented by the lowest of the cultural low. The problem with so many of these early attempts is that "wacky Japanese" was the entire game. Developers thought they could get by on mere curiosity. Luckily, Namco saw things differently. Namco, of course, made some of the greatest games of all time. They brought the world Pac-Man, Galaga, and Dig Dug just to name a few. In fact, my original goal for this blog was to rank all the Namco Museum games from the PlayStation series. That is yet another project I didn't quite finish, but Namco has still been all over my blog from the beginning. So, Namco was the prefect company to bring quirky Japanese humor into the mainstream. I suppose it might be a bit of a stretch to call Katamari Damacy mainstream, but it certainly graduated from cult classic status and spawned numerous sequels and remakes. It also spawned a whole slew of copycats, and much like Tetris many of the copycats are actually good. I don't know if there's a truer measure of success than inspiring good games. Of course, there is probably one more important reason that Katamari Damacy is successful. It is also a whole lot of fun.





Make no mistake, Katamari Damacy is funny and weird. You can't write about this game without talking about how strange it is. Katamari Damacy is also proudly Japanese. Most of the levels take place in Japanese houses and streets full of local products and objects. They didn't even change the Japanese name. However, if everything in the game was sanded down smooth, and the game was played with circles and blobs it would still be fun. This is thanks to the simple yet addictive goal. You start with something tiny and try to make something huge. In this case you are the Prince of All Cosmos tasked by your father to remake stars. You do so by rolling your sphere, the Katamari of the title, over anything you can find. Any object smaller than your Katamari will stick to it while anything larger will either harmlessly stay put or, in the case of a moving target, knock objects off. Levels will usually have a certain size goal to reach within a time limit, so you spend your time rolling around and getting bigger and bigger. In the beginning you're collecting thumbtacks and mahjong tiles, but by the end you're collecting whole continents. 

It sounds almost too simple, but it's oddly addictive. There's just something about watching your sphere grow. The goals are modest in the beginning, but each level gets bigger. The main challenge comes in finding a logical path through the levels. If you are not careful you can end up in a dead zone without much to pick up. It's also extremely satisfying when a large object you've had your eye on finally becomes collectable. And the levels are absolutely filled with all manner of items to pick up including animals and people. Katamari Damacy manages to keep its light tone even while sending droves of people into the cold vacuum of space to become stars. Of course, much of the humor comes from how oblivious the rest of the world is to what is happening. After the final level there's not much left in the world besides oceans but still nobody seems to care much. It still manages to stay light and fun, and the always increasing growth meant that I never felt like a level was hopeless. I may only be at about 50% with a couple minutes to go, but there's still a chance that I'm going to be picking up skyscrapers. This is gameplay designed by arcade experts. 




Of course, all this rolling can get a bit repetitive. It can be a little tricky when a game only has one goal, but it is still set up in a traditional, level-based way. The classic arcade days were long gone by this point, so it couldn't be a game where you just made a bigger and bigger ball until you died. They try to balance it out by also including levels with different goals. In some you have to roll up specific objects. In others you have to find the largest of a specific object. This is good in theory, but these levels can't actually be lost. Can't lose levels are one of my least favorite video game features. It feels meaningless when the stakes are so low. They could've easily put minimums in these levels and improved things significantly. This also makes Katamari Damacy a very short game, especially by PS2 standards. It can easily be finished in 2-3 hours, and that's a bit brief for a full-priced 21st century game. Of course, you can go back and play the levels again, and you will probably want to for at least some of them, but it's still a bit on the short side. My completion rate for PlayStation 2 is terrible though, so it's nice having some games that are fun and relatively short.  

I'm not going to complain too much, however, because it is an entertaining game from start to finish. It is a fun game that is boosted by the presentation. For once, the developers were trying to be funny, and it actually worked. The King of All Cosmos can be dismissive and somewhat cruel to his son, but his dialogue is always funny. The character designs and rainbow motif are fun as well. I'm still singing the wonderfully simple theme song to this day. There is also an oddly animated side story with a pair of kids worried about their astronaut father. In another game it would seem completely out of place, especially considering how fun the story already is. It's a welcome bit of weirdness though, and it makes the game feel even more complete. Is this actually a game about absentee parents disguised as a wacky arcade game? The mere fact that I'm even asking that question shows how well made this game is. Or maybe it just means that I take everything too seriously. Either way, it's a job well done. 




So, my journey into the PlayStation library is off to a good start. Since the first game I'm reviewing is good, I can only assume that all of the 1900 or so games I need to review will also be good. Anyone know if that's true or not? Katamari Damacy ranks all the way up at #25. That's just ahead of the NES version of Galaga, which is another Namco game. Honestly, I wasn't expecting it to rank quite so high. I guess I need to start ranking more of the heavy hitters, but I'm still having fun going slightly more obscure. There will probably be a day when Katamari Damacy isn't even in the top 100, especially if I get desperate for views and start writing about all the Mario and Zelda games. As far as cult classics go though, it's hard to do much better.

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