Developer: Beam Software
Publisher: LJN
Release Date: September 1989
(Is "enteractive" supposed to be spelled like that. Is that a weird portmanteau?)
I can talk about Back to the Future, because I am that metaphorical kid that always comes up in licensed game reviews. I loved Back to the Future and wanted to experience everything the franchise had to offer. I was extremely excited about the video game, and I knew I was going to love it. It was my main gift on some long-ago birthday, and I spent many an hour playing it despite its poor reputation. I was that gullible target audience LJN was aiming for. Although there is an odd wrinkle to the story. I loved the franchise as a whole, but when I first played the game, I had never actually seen the first movie. I had seen the second and third installments, and maybe even the cartoon series, but never the original. I was actually going to use the game as a substitute for seeing it. Imagine my surprise when I finally saw the movie and didn't see any of the memorable enemies from the game. I expected Marty to spend some time in the movie avoiding bees and throwing bowling balls at glass movers. The movie is disappointingly devoid of bowling balls compared to the video game. The movie doesn't even have random bowling pins on the street for Marty to knock over. I'm sorry, but I think the movie would've been vastly improved with more street bowling. That's the way I felt back then anyway. Sure, the game is clunky and odd, but it was what I had. I'm probably the only person in the world who was disappointed that the movie wasn't enough like the video game. Of course, I am over forty now and can look at things a bit more objectively. Just what kind of video game is Back to the Future?
Back to the Future is a game that likes to keep the player moving. I would almost classify it as a vertically scrolling shooter. The screen is constantly moving up as you try to avoid trouble and collect and endless supply of clocks. The clocks are important as they keep Marty's picture from fading out. If his picture fades out completely, he dies. Or more accurately he fades out of existence. And also, if the regular timer runs out, he dies. How strange is it that this game has two concurrent time limits? I suppose it does fit in with the movie's theme. The enemies are mostly Hill Valley residents, but some of them do actually fight back so it's not all just passive. Marty can occasionally pick up a bowling ball which serves as his weapon, and once again I wish this is something that would've been emphasized in the movie. I love the thought of him leveling bullies with endless supplies of bowling balls. And if a few hula hoop girls get taken out in the process that's just collateral damage.
Every four levels the gameplay changes to odd arcade-style mini games that are based on scenes from the movie. These levels are this game's version of boss fights, and they can be quite jarring. There's nothing on screen that tells you exactly what to do, and if you don't figure it out quickly you will lose. The first of these levels is by far the hardest, and I can see it turning off confused gamers. It features Marty fighting off waves of bullies in Lou's Cafe until he is thrown out. It's strange because you can get thrown out but have enough points to move on. The others include blocking Loraine's hearts and catching musical notes at the Enchantment Under the Sea Dance.
On paper Back to the Future seems like a decent game. Unfortunately, it has a lack of refinement that is so common in LJN games. I'll give you the most egregious example. The main way Marty can get through the levels is by collecting a bowling ball and then later a skateboard. The skateboard increases Marty's speed significantly, and in the later levels it's almost necessary. The items show up after a certain amount of time has passed, but you have to have the bowling ball before you can get the skateboard. However, the items pop up in completely random places. It's not uncommon to find a skateboard right up against a fence or giant sidewalk crack where it is impossible to get. This makes Back to the Future a game of dumb luck more than anything else. Also, make sure you don't accidentally shoot your skateboard with a bowling ball, because this is also something that can happen. It is possible to get through the levels without the items, but you have to be absolutely perfect. Also, while most boss fights just toss you back a level if you lose, the final stage only gives you one chance. If you don't get the Delorean up to 88 miles per hour it's game over. If you don't like unfair game design or trolly deaths than maybe Back to the Future isn't for you.
Back to the Future is a game I really want to like, but it is ruined by bad design and confusing gameplay. If the mini game levels made more sense and skateboards were more reliable it might just sqeak by. Instead, it's one of the many games on the NES that people point to when talking about corporate greed. It's remembered more as a symbol than as a game. This reputation isn't entirely earned, but it's not hard to see why it might be a disappointment for excited kids in the early 90s. So Back to the Future falls down into the red section, and the NES adds yet another bad game. I wanted to find 101 good ones to prove IGN wrong, but that's never going to happen if I keep profiling the worst publishers. I'll probably skip around some just so I don't do 20 LGN games in a row and drive myself crazy, but at least I know I have a ton of great games to play in the future. Back to the Future is #42 out of the 54 NES games I have ranked and #144 overall. That's only a few games into the red, so it could be worse. Just wait until I play all the other Back to the Future games. This one might actually be the overall best. How's that for a thought?
NES quality percentage: 25/54 or 46.29%
https://docs.google.com/document/d/1G01RKJ7-caaal5lgFfGgPfZRGcqWlv4E3E2E615UYKg/edit?usp=sharing