Developer: Nintendo
Publisher: Nintendo
Release Date: 7-31-89
(images are from mobygames.com)
Developer: Nintendo
Publisher: Nintendo
Release Date: 7-31-89
(images are from mobygames.com)
Developed by: Lenar Co
Published by: Taito
Release date: July 1992
Pre-Pokemon RPGs on handhelds will always be fascinating to me. RPGs are usually large, time consuming quests which is just the opposite of what they were going for with handhelds in the early days. Games were typically short platformers or powered-down ports of main console games. Games like Knight Quest were limit pushing just by existing. They showed that there was no type of game that that was going to be unavailable to handheld players. Developers just needed to make them. Of course this is 1992 we are talking about so there are going to be limitations. Twenty hours is about the max for Game Boy RPGs before Pokemon, and Knight Quest divides that by almost five. It only runs six or seven hours so it's no epic. Still, shorter RPGs can be charming. So is this is charming mini adventure or lackluster title as generic as its name?
Knight Quest is an overhead turn-based RPG that takes place in a small but cramped world. You play as a youth named Will trying to become a great knight. In that way it is a very logical title. The monsters roam around freely like in Zelda 2, but they morph into regular battles when you encounter them. The strangest part of the game is in the combat. You have four attacks to chose from, each one named after a bird, and each enemy is weak to one of them. It really is necessary to know the weaknesses, but it can be a little hard to keep up with. I suggest writing them down, or this being 2021 cheating and looking it up online. Being an early RPG it comes with the typical strengths and weaknesses. It can get confusing in spots. There are a couple of obtuse puzzles to solve, and sometimes certain events won't trigger until the right people are talked too. It can be irritating going between towns just to find the right people to trigger a quest. Still, like in every good RPG getting lost is a good thing. It's not a super grindy game, but it is one that requires some extra combats. It only goes up to level thirty and the stat gains are good enough that it doesn't take that long to get Will the knight strong enough to face what's next.
This all sounds fun, and it is, but it does get somewhat repetitive. The problem is that when you have gleaned the weaknesses of the enemies combat becomes boring. There are some magic items, but they are a waste when saving up for stronger gear, so the combat is all attacking. It's probably more fun if you don't write anything down and just try to remember because then there is the tension of trying to remember everything. So you have to either take a ridiculous approach to it or be resigned to the fact that combat is never going to be anything special. Even the boss fights are just more find the weakness and attack over and over again. They are not much harder than regular enemies if you know what you are doing. Just have enough money to buy some hearts and nothing bad will happen. Luckily it's a short enough game that it never gets tedious, the and there are enough interesting locations and encounters to keep the game interesting. It's still fun, but I wish it had more tactics. They should've thrown in a magic user and made it a party based game.
This is one of those games that has gotten very expensive in the last few years. It's never been exactly cheap, but now it is regularly over 100 dollars and is in the top 10 most expensive Game Boy games. Such is the hazard of being an RPG fan. They always tend to be among the most expensive games. Both because they don't tend to sell as much and their fan base is a strange and dedicated lot. I should know being one myself. I do not, however, have a copy of this one. If I ever find an inexplicably cheap copy of it though I will buy it. I'm no too proud to buy games. Still if you do decide to shell out 120 dollars just remember that it is fun but only about six hours long.
I got to do my favorite thing with this game. I got to rank it against Metro Cross. As usual Metro Cross came out on top, but it was close. I enjoyed Knight Quest, and I would certainly play it again even though I already beat it. I love old grindy RPGs more than most any other kind of game. I love a game where you start out as a weakling and slowly turn into a bruiser. I would've loved this game back in 1992 although looking at it now I can see its flaws. Still a good game is a good game and I am happy that I started out my Game Boy reviews on the right foot.
Also, sorry about the weird formatting on my list. I am posting the whole thing because something weird is happening with my word processor and I'm afraid I'm going to lose it. Enjoy the long, weird looking list.
(Images from mobygames.com and estarland.com)
Developer: Sega
Publisher: Samsung Electronics
Release Date: 1989
Alex Kidd in the Enchanted Castle is the Genesis debut of a franchise that most people have never heard of. As a launch title for the Sega Genesis it could've been Alex Kidd's Mario moment. Instead the moment fizzled out and Alex Kidd was mostly forgotten. Of course there is more than one reason for this. One was that he just wasn't that interesting of a character. He had a boring design and a boring name. Another was that the Master System never did well enough to establish him as a familiar face. He had four games on the system, including one after Enchanted Castle, but most people hadn't played any of them. The main reason, though, was that the game just wasn't all that good. If he had been more popular than he might've weathered the storm, but for poor Alex there was just no way to survive this fiasco.
(You'd think a game where you can punch cars to death would be more fun)
All the problems from the previous games are in full display in this one. It's like they wanted to remake Alex Kidd in Miracle World but decided to only keep the bad parts. While the controls in Miracle World were somewhat loose Enchanted Castle is downright floaty. Every jump is a crap shoot, and the weird level design doesn't help matters. The game features almost constant jumping. So instead of hiding the game's shortcomings they decided to emphasize it. Be ready to miss a whole bunch of jumps. Much of the most dangerous jumping is reserved for collecting treasure chests. They are fun to collect, but the items you can get with the coins are almost useless. I used and item once the whole game and that was for the weird final boss. It feels like the treasures were put there mostly to put your character in more danger.
(bad underwater level alert!)
Of course if you know about Alex Kidd than you know what the biggest problem with the game is. For every boss and every attempted item collected you have to play rock, paper, scissors. It came up a few times in Miracle World, but in Enchanted castle it is everywhere. You might play a half dozen times in one level. Luckily the item collections don't kill you if you lose, but with the bosses one wrong move means instant death. There's nothing worse than when success is based purely on luck, and this is one of the prime examples. Imagine fighting your way to the end only to pick wrong and then having to start all over again. It's not a pleasant experience by any means. I was frustrated and I was playing with save states. My favorite part was letting my son pick which one to throw. At least he enjoyed watching me play it.
So this is a bit of a rough one. I liked the final level, the titular Enchanted Castle, but the rest of the game fell flat. I probably liked that last level because it was a fun maze and there weren't so many death falls. I wish the whole game was as well designed, but they hid all the quality in a place that most people would never see. If you played this game back in the day you probably died in the lousy first level and never got much further. Needless to say this game didn't make much of an impact, and age hasn't improved things. Alex Kidd has made a bit of a comeback in recent years, but this isn't the game from the series to rediscover.
I really thought this was going to end up in the red section, but it's not quite that bad. I got a little enjoyment out of it especially near the end. It's ending up near the bottom of the purple section at #62. You got lucky Alex. Your game is better than boring Atari 2600 games. That's not much of a victory, but this isn't really that much of a game.
Genesis Quality Percentage 1/2 or 50%
(Images are from mobygames.com)